﻿using UnityEngine;
using System.Collections;
using ProtoBuf;

#if false
[ProtoContract]
public class Person
{
	[ProtoMember(1)]
	public string Name { get; set; }

	[ProtoMember(2)]
	public bool Gender { get; set; }

	[ProtoMember(3)]
	public string Msg { get; set; }
}
#endif